Houdini - FLIP TANK WATER SIMULATION
Houdini (RenderING) and Blender (Modeling):
VDB Clouds, FLIP Tank Ocean w/ Whitewater, Procedural CitY

Modeled and Rendered in Blender (Cycles)
Houdini - sand sim, pyro sim, and VORNOI fracturing
HOUDINI - glow shader, path finding, and procedural geometry
Houdini - Simulation with a Vellum Solver
houdini
HOUDINI - WIRE MESH, PROCEDURAL SPIKE BALL, and RBD Bullet solver Triangles
Houdini - Procedural globe with noise
DEFORMABLE COLLISIONS OF "BLOBS" IN RIGID ENVIRONMENT - CREATED with p5js
Pinball game using signed distance fields - Created with p5js
Raymarching Scene made in Shadertoy - GLSL Code
Made in Shadertoy - GLSL Code

Made in Blender